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Imagine Robotify® Logic ModelImagine Robotify is an elementary and beyond
browser-based robotics and computer science
learning program. Students learn to code by
programming virtual robots with over 1,000
different coding activities and games.
This logic model provides a conceptual framework
of how Imagine Robotify is intended to work. It shows
what is required to make it effective and the outcomes
that teachers can expect students to achieve.
Program Inputs
IMAGINE ROBOTIFY
Engaging content and courses that include trackable
student-created daily and weekly goals
Curriculum that meets many STEM or coding
learning standards
Program design that supports the development of
creativity, communication, critical thinking, and
collaboration skills (Four Cs of STEM)
Teacher curriculum maps, lesson plans, slides,
summaries, worksheets, offline lessons, project
resources, assessments, and rubrics for assessments
Reporting on student use (tasks attempted,
tasks completed, active time, projects created,
and lessons completed)
Student-facing worksheets, offline lessons, and slides
Courses, challenges, assignments, instructional videos,
practice activities, simulations, projects, competitions,
and alternative assessments
IMAGINE LEARNING
Onboarding and implementation support
Professional development and coaching for teachers
and administrators
Flexible implementation models for content delivery
Customer support to troubleshoot immediate issues
DISTRICT
Networked computers with proper memory, media
appliances, and headsets
Adequate classroom or lab space
Online access to Imagine Robotify and enough
bandwidth to support use
School implementation plan
Outcomes
SHORT-TERM OUTCOMES
Improved proficiency in computer science standards
Improved creativity, communication, critical thinking,
and collaboration skills
Proficiency in basic programming skills using loops,
variables, functions, and algorithms
Proficiency in basic robotics programming skills
including movement, sensor, and controls
Improved programmatic thinking in iterative design,
storyboarding, and code review
LONG-TERM OUTCOMES
Increased interest in programming and robotics
career fields
Develop students’ Four Cs of STEM for college and
career readiness
Increased enrollment in computer science-related
education/career paths
Improved readiness for more advanced studies in
computer science or robotics
Improved performance in subsequent STEM courses
Outputs
STUDENT OUTPUTS
Students progressed through content or skills and
student-created daily and weekly goals
Students made consistent progress in courses, lessons,
and challenges (demonstrated progress utilizing the
student progress bar)
If assigned by a teacher, students completed projects
If assigned by a teacher, students participated in
competitions
TEACHER OUTPUTS
Teachers completed professional development sessions
and felt prepared to support student learning in computer
science and coding
Teachers’ classrooms met their lesson plan goals
of completing courses, challenges, projects, and
competitions
Teachers accessed progress reports at least once per week
Teachers monitored student performance and helped
students where they were struggling
imaginelearning.com/imagine-robotify
877-725-4257 • solutions@imaginelearning.com
Classroom Activities
STUDENT ACTIVITIES
Students engage in the following activities: courses,
lessons, challenges, and assignments
45–90 minutes per week for elementary grades
60–120 minutes per week for secondary grades
Students monitor progress against goals weekly
Students use algorithms and bring together other
learned skills to solve assigned challenges
Students work together on how to solve problems
presented in challenges or projects
Students create or participate in projects (based on
teacher assignment)
Students compete and communicate with each other
in friendly competitions (based on teacher assignment)
TEACHER ACTIVITIES
Teachers attend appropriate number of professional
development sessions for implementation success
Teachers set up and assign students to their classrooms
Teachers plan weekly using teacher resources (lesson
plan, summary, slides, worksheets, and curriculum map)
Teachers implement lessons, courses, challenges,
projects and competitions based on time suggested
for grade bands
Teachers tailor instruction to the student by monitoring
student usage and student performance reports weekly
and monthly
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